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Story Structure Spring 2018
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== Week 3 == [[File:Yves_Klein_Leap_Into_The_Void.jpg|320px|thumb|right|Yves Klein - Leap Into The Void]] [[File:Glance.jpg|320px|thumb|right|eye line vector]] [[File:Over-the-shoulder.jpg|320px|thumb|right|over the shoulder glance]] === Nancy Duarte === "queen of keynote presentations" Her second book was about how to use story to engage audience. Tease ''what could be'' to engage. === "Rags to Riches" === Start with immature or child character. The story starts with the protagonist at her lowest point. Set up happy trajectory which is snatched away. Then there is no hope for a happy ending. Protagonist is runt, overlooked, etc. At the end the hero earns her reward rather than having it given to her. Examples: ''Babe'' (the movie), ''Charlotte's Web'' Before the initial fall life seems good, but there is a flaw. The hero is actually in a miserable state despite being materially comfortable. Hero goes into the world. Initial success is followed by a BIG fall. Independence leads to a test that leads to ultimate reward. ''(This doesn't fit either ''Babe'' or ''Cinderella'', tho???)'' Examples: Aladdin, King Arthur, Fisherman and His Wife, Puss in Boots, Pygmalion (My Fair Lady), Pretty Woman, Kung Fu movies, English 19th C. literature Cinderella, supposedly "the most universal story." Supposedly going back to 400 A.D. China === Folk Tales === ''Volk'' from the German for "of the people." E.g. Grimm's fairy tales, a collection of ''German'' stories. Folk tales are tied to nationalism. The first edition was the darkest version of the tales. They were made nicer and more kid friendly with each subsequent edition. Teacher recommends Jack Zipes translated version of first and darkest edition of Grimm's Fairy Tales. === Core storytelling mechanic === Tension and release === Storytelling tools (still images) === ==== Vectors ==== "A path," e.g. an eyeline. Something where you anticipate a completed action, e.g. Yves Klein jumping off a balcony. An object moving towards a target. A gaze, A glance. In a crowd, if all individuals look in different directions, their "vectors" (glances) cancel each other out, creating either a sense of chaos or stasis. Ambush as vector. Waiting focused on the spot where victim is supposed to appear, e.g. a bunch of old west gunslingers hidden behind rocks overlooking a ravine. Looking up or looking under. Someone investigating something that can't be readily seen. "Over the shoulder" in a static image more like "looking over ''your'' shoulder" (at something.) Eye line can be used to define main character by another person's reaction to him or her. A crowd where everyone stares at one individual. ==== Occlusion ==== When we can see something that a character cannot see. === Artists === * Wesley Snyder, classic 1950's/1960's illustrations * Henry Patrick Raleigh, 1920's illustrator, Edwardian and Jazz Age fashion * Paul Felix - Visual development for ''Tangled'', great examples of animation set design * Pruett Carter - nice brush strokes [[Category:Storyboarding]][[Category:Creative]][[Category:Class Notes]]
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