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Advanced Storyboarding For TV
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== Acting == === Body language === [[File:Sample-storyboard-rough-figure.png|thumb|Sample rough figure drawing. No clothing. Only the structure of the pose and positions of features on the face.]] * Hierarchy in terms of information conveyed: '''Face''' > '''Posture''' > '''Hands''' * It doesn't matter what anyone is wearing. The important thing is gesture (AKA posture, silhouette, poses). * Parts of the body lead emotion. * '''Body language.''' ** Study body language in films for its acting (as opposed to studying composition, which is usually the first consideration when breaking down a scene in a film.) === Leading the audience's attention === * Eye shifts will lead cuts. Eyes will shift toward the action after the upcoming cut. === Perspective and proper footing === * Make sure the body is posed so it's balanced over its center of gravity. * Apply all concepts in the [[#Proportions|Proportions]] section to rough drawings (thumbnails). * You will always make bad drawings. === Working through mistakes === ** Instead of despairing of the quality of a drawing, stop and identify what isn't working. ** Adjust what isn't working. ** Part of being a professional is being able to identify what works and what doesn't work. ** Faced with an unsatisfying pose, stop and consciously think about what is your intention with the pose. Then think what to add or change to reach that intention. === Expression in rough drawings === [[File:Sample-rough-storyboard-head.png|thumb|Sample rough drawing of a head showing basic expression without any excess detail.]] * Do thumbnails/roughs as quickly as possible. ** Make them ROUGH ROUGH ROUGH. ** Remove any unnecessary detail. Extra detail is BAD. * Cleaned up rough drawings get in the way of conveying acting. Remove all details that can be removed. * He uses the selection tool to adjust copies of artwork in subsequent panels which retains proportions easily and quickly. * He hardly uses onion skin at all when adjusting the new poses. === Feel === * Relies on composition. * Combining figure an form into the feel of the scene. * How does the character interact with its environment? * What does the composition tell us and the framing convey? ==== Framing ==== * How does the composition partner with the gesture and actions the character takes? E.g. how would a character who is uncomfortable interact with the scene as opposed to a character who is confident. * Shot language and its impact, e.g. close vs. medium vs. wide shots. * Foreground elements (i.e. between the character and the camera) can trap the audience' eye and force the viewers to look at specific points in the frame. * Contrasting light and dark areas also directs the audience's attention. ** [https://www.amazon.com/Framed-Ink-Drawing-Composition-Storytellers/dp/1933492953 ''Framed Ink''] Recommended book about light and dark in composition. [[File:Composition-light-and-dark.png|420px]] [[File:Composition-light-and-dark-scheme.png|420px]] * Think about overlapping BG element with characters. Avoid clashing information in these overlaps. ===== Rule of thirds ===== [[File:Rule-of-thirds.png|thumb|"Rule of thirds" 3x3 grid.]] * Helps define shot flow * The four intersections within the 3x3 grid are the most important real estate within the frame. Attention naturally goes to these areas first. * Place characters and the subjects of their attention (i.e. anything they are looking at) on these four points. ==== Character interaction with the composition ==== * Are they relaxed? Tense? Etc. * Are they expecting something. * If a character wants something in the environment, a subliminal way to convey this is to have the character's hands stretch out in the direction of that thing even before the audience is allowed to see it.
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