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Lighting Techniques for Animation
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=== Step III: Procedural layering === * Add one layer at a time. Work on one layer at a time. * Work back to front. * Work light to dark. * Low contrast to high contrast. ==== Mike Humphries ==== A good example of this process using gouache. Uses badger brush for soft effects and to alter overall value and / or color ==== Examples ==== Illustration with bears, snow and mountains. It contains logical light: * Most contrast and detail on the middle ground where the main characters are placed. * Low contrast on far mountains * Another layer of closer mountains with slightly more contrast and saturation. * Low contrast in the foreground, but with darker colors than the distant mountains. It contains illogical (but theatrical) light: * Spot light on main characters (the bears.) * The light on the bears is contrived. There is no natural source. It exists purely for the story and to add drama.
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