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Story Structure Spring 2018
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=== Making the audience care === '''Affective empathy''' is seeing someone and feeling what they feel. '''Cognitive empathy''' is imagining how someone else lives; putting yourself in their shoes. Example: a blind man begs for money with a sign that states, "Blind. Please help." A woman stops and writes a new sign for him and he's inundated with money. She returns and he asks what she wrote. "It's a beautiful day and I can't see it." The point being, figure out what other people need to know instead of broadcasting facts. '''Pure heart in a dark world''' - e.g. King Kong (both the woman and Kong) '''Justice''' - Compelling but interpreted differently by different people. One person's justice is another person's outrage. '''When you know more than the protagonist''' - e.g. Hitchcock '''Puzzles''' - e.g. detective stories. Puzzles are usually at the heart of the narrative for games, of course.
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