Story Structure Spring 2018: Difference between revisions
No edit summary |
No edit summary |
||
| Line 30: | Line 30: | ||
'''GOSSIP''' - Stories about people within a community | '''GOSSIP''' - Stories about people within a community | ||
'''HISTORY''' - | '''HISTORY''' - Meta story containing many other stories. An explanation where cause and effect is paramount. | ||
'''WAR''' - Every war has a story, or justification. The need to overcome the adversary. The adversary is always bad and an existential threat - for both sides of every conflict. | |||
'''MYTH''' - Origin story. | |||
Revision as of 14:49, 18 March 2018
Overview
Notes from Story Structure with Richard Keyes at Cartoon Network, March 2018.
Week 1
"Because" always starts a story. (Cause & effect)
"Stories to inhabit" as a goal for creating a story. Stories are compelling when the audience feels that they are living in them.
Historical story types
EPIC - Archetype of story
SAGA - large scale achievements of a family
YARN - goes on and on, stringing together tails, e.g. Arabian Nights
FABLE - Fictional moral lesson
ALLEGORY - narrative metaphor
LEGEND - Based on historical figures but distorted
PARABLE - Short germ of a story telling a single truth
FOLKTALE - Regional
GOSSIP - Stories about people within a community
HISTORY - Meta story containing many other stories. An explanation where cause and effect is paramount.
WAR - Every war has a story, or justification. The need to overcome the adversary. The adversary is always bad and an existential threat - for both sides of every conflict.
MYTH - Origin story.