Importing Illustrator Artwork Into SketchUp: Difference between revisions

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* '''Edit''' > '''Paste in place''' to put the outer face back in the scene.
* '''Edit''' > '''Paste in place''' to put the outer face back in the scene.
* Select both the outer face and the object holding the place of the hole.
* Select both the outer face and the object holding the place of the hole.
* ''Right click'' > '''Intersect faces''' > '''With Geometry'''
* ''Right click'' > '''Intersect faces''' > '''With Model'''


== See also ==
== See also ==


* [https://help.sketchup.com/en/article/3000165 Importing and Exporting CAD Files], SketchUp Help Center
* [https://help.sketchup.com/en/article/3000165 Importing and Exporting CAD Files], SketchUp Help Center

Revision as of 18:06, 16 October 2016

Illustrator

Setting up the artwork

  • Use inches for units of measurement.
  • Make sure no shapes overlap.
  • Be aware that grouped objects will be grouped in SketchUp.

Exporting

  • File > Export > Export As...
  • Export dialog
    • Format: AutoCAD Drawing (dwg)
  • DXF/DWG Export Options dialog
    • Artwork Scale > Scale: 1 Inches = 1 Units
    • Select Export Selected Art Only to export select elements in the Illustrator file.

SketchUp

Importing

  • File > Import...
    • Format: AutoCate Files (*.dwg, *.dxf)
    • Options... button > DWG Import Options dialog
      • Units: Inches

Converting the geometry

  • Explode the shapes if they are grouped.
    • Select the shapes.
    • Right click > Explode
  • Draw a rectangle around each of the shapes to use so the shape is fully contained by the rectangle.
  • Select both the rectangle and the shape.
  • Right click on the shape and rectangle > Intersect Faces > With Selection
  • Use the Eraser to delete the parts of the rectangle outside the shape.
  • Now the shape can be manipulated, e.g. the Push tool to extrude the shape.

Punching out holes in faces

  • Follow steps for #Converting_the_geometry.
  • Select the outer face and Edit > Cut.
  • This should leave a face in the place of the hole to be cut in the outer face.
  • Double click the inner face to select the edges and the face.
  • Use the Pull tool to extrude the face.
  • Use the Move tool to make sure the new object intersects the plane of the outer face.
  • Edit > Paste in place to put the outer face back in the scene.
  • Select both the outer face and the object holding the place of the hole.
  • Right click > Intersect faces > With Model

See also